OBJ to STL in one drop
OBJ is what Blender, ZBrush and most CAD packages hand you when you export a mesh, and it can carry texture maps, UVs and vertex colors alongside the geometry. Slicers and print services mostly want STL, the plain triangle format every printing tool understands. When something only takes STL, drop your OBJ here and you'll have one in a couple of seconds.
Nothing is uploaded. The .obj text is decoded and parsed in your browser, the mesh appears in the live 3D preview above, and the binary STL is written locally for download. Useful when the model is a client's, a paid sculpt, or anything you'd rather keep off a stranger's server.
What STL drops from your OBJ
STL is geometry and nothing else — no UVs, no texture maps, no vertex colors. An OBJ can reference all of those, and they don't survive the trip to STL. That's fine if you only need the shape for a single-color print. If color is the goal for multi-filament or AMS printing, don't flatten it away: paint the model in Layerpaint and export a Standard 3MF your slicer prints in real filament.
Faces, n-gons and multiple objects
The converter reads every f face line, fan-triangulates n-gons, and merges any groups or sub-objects into one mesh before writing the STL. Materials and UVs are skipped on purpose — this is a geometry converter, so the STL you get is clean triangles ready to slice.
