Remove & replace palette colors — Layerpaint tutorial
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Remove & replace palette colors.

Click a chip to paint with it. Hover any chip and there's an × to remove it. Right-click a painted face on the model and you can swap one color for another across the whole mesh.

// What it does

Click a chip to make it the active color. The first nine chips map to number keys 1–9.

Hover a chip → click × to remove that color. Every face painted with it reverts to unpainted. Undo-able.

Right-click a painted face → Replace this color → current swaps that color for the active palette color everywhere on the model, in one undo step.

// When to use it
  • Switching the active color mid-paint — click a chip or press its number key (1–9).
  • Pruning a palette down to just what you'll print with.
  • Swapping a color scheme: paint with placeholder colors first, then right-click a painted face → Replace this color → current to map each to a real filament at the end.
// How to use it
  1. Activate: click a chip, or press its number key. It becomes the color you paint with.
  2. Remove: hover a chip → click ×. Every face of that color reverts to unpainted.
  3. Bulk replace: make the new color active, then right-click a face painted in the old color → Replace this color → current. One undo step.
// Tips
  • Removed by accident? The faces are unpainted, not gone — Ctrl+Z to undo.
  • Replace affects every face of that color. If you only wanted one face, use Pick + repaint.
  • Adding colors lives elsewhere. See Add from library + custom and Theme palettes.

Try removing & replacing colors on the demo robot.

Open the painter and have a play.

Open the painter →