One converter for STL, OBJ, 3MF and GLB
Every corner of 3D printing has its favourite format. STL is the old universal one every slicer and CAD tool reads. OBJ is what Blender, ZBrush and most sculpting tools hand you. 3MF is what Bambu Studio, OrcaSlicer and PrusaSlicer save by default. GLB is what AI model generators and game-asset sites export. Sooner or later a site, a printer or a piece of software wants the one you don't have — drop your file above, pick the format you need, and download it.
GLB to STL (or OBJ, or 3MF)
Drop a .glb and it converts like everything else — the whole scene is merged into one mesh, and GLBs that follow the glTF metres convention are scaled to millimetres automatically, with a notice so you can check the dimensions. Materials and textures are dropped along with the rest of the colour data. Draco-compressed GLBs aren't supported; re-export them uncompressed first.
Everything happens in your browser. The file is parsed on your machine, the geometry shows in the live 3D preview, and the output is written locally for download. No file ever leaves your device — handy for client work or anything you'd rather not upload to a random web service.
What gets kept — and what doesn't
This converter carries the geometry: every triangle, at full precision, with units treated as millimetres. Colour doesn't survive — STL has no concept of it, plain OBJ drops it, and the 3MF written here is geometry-only. If colour is the point (multi-filament or AMS printing), convert to 3MF and then paint the model in Layerpaint — it exports a Standard 3MF your slicer prints in real filament.
Which direction do you need?
To STL when a model site, mesh repair tool or older slicer only takes STL. To 3MF when you're heading into Bambu Studio, OrcaSlicer or PrusaSlicer — it's smaller than STL and the format they treat as native. To OBJ when the model is going back into Blender or another modelling tool.
