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Orient model.

STL loaded face-down? One button up. Paint and boundaries follow the rotation — nothing lost.

// What it does

Rotates the working mesh 90° around X, Y, or Z. Paint, boundaries, marks, and selections all follow the rotation — you don't lose work. Apply multiple times to compose 180° / 270° rotations.

Affects Symmetry pairing, Plane paint axis, Direction paint axis, Build orientation, and Layer view.

// When to use it
  • The STL loaded on its side or face-down (common with downloads).
  • You want +Y to be 'up' so Direction paint and Plane paint behave intuitively.
  • You want symmetry to pair across the model's actual mirror axis.
  • Aligning the model with the slicer's expected orientation before export.
// How to use it
  1. Setup tab → Orient model section.
  2. Click X, Y, or Z — model rotates 90° around that axis.
  3. Click again to keep rotating (180°, 270°, back to 0°).
// Tips
  • This rotates the mesh, not just the camera. Camera-only orbit doesn't change the model's true orientation.
  • Direction paint axes wrong? Usually means the model is rotated relative to world. Orient first.
  • Re-pair Symmetry after rotating — the axis you wanted may now be different.

Try orient model on the demo robot.

Open the painter and have a play.

Open the painter →