// What it does
Finds unpainted triangles sitting next to a painted region and fills each with its dominant painted-neighbour colour. It grows inward one ring per Fill step (default 3), so it can close slivers a few triangles deep. It only ever touches bare faces — it never recolours a triangle you already painted.
// When to use it
- After painting two adjacent regions different colours, when zooming in shows bare unpainted slivers between them.
- Before export, as a general 'close the bare seams' pass.
- After Magic Fill stopped one triangle short of a clean boundary, leaving a thin unpainted gap.
// How to use it
- Check tab → Fill bare gaps (Fill steps = 3 by default).
- Click the button. Your colours grow into the bare slivers.
- Zoom in to verify the seam is filled.
Ctrl+Zto undo if a gap should have stayed open.
// Tips
- More steps fill wider gaps. 3 covers most slivers; raise it for bigger bare patches. Because it only fills unpainted faces, a high step count can't eat into your painted work.
- Running it before painting does nothing — it needs painted faces next to the bare ones.
- For stray painted flecks (a wrong-colour triangle inside a painted region), use Find speckles instead — this only fills bare faces.
- Right-click → Fill borders (whole mesh) runs the same action without switching tabs. The menu still uses the old "Fill borders" label.