// What it does
Finds every painted island of N faces or fewer where N ≤ Max fringe size, and repaints each to the most common colour around it. Drawn boundaries are respected. Undo-able.
Crucial: by default it runs across the whole mesh. On thin walls, it can bleed paint through to the back and undo coverage you wanted to keep. Use Mark area first to scope it.
// When to use it
- A seam between two colours that has tiny stray teeth of the wrong colour.
- After running a brush at high speed where a few errant tris took the wrong colour.
- After Find gaps did its job but left some pepper-flecks of misclassified colour.
// How to use it
- Switch to Mark area and drag around just the seam.
- Check tab → Clean edges. Only the marked tris are scanned. Specks vanish.
- Tweak Max fringe size: raise to 8 to catch bigger islands; drop to 2 for only single specks.
// Tips
- Don't run it unscoped on a model with thin walls. Paint disappears from the back face. Always Mark area first.
- Max fringe size too high wipes out small but intentional details (eye dots, rivet markings).
- Stale marked area? Clean edges acts on whatever's marked, not on what you're looking at.