← All tutorials // 27 Fix & refine

Find speckles.

A green speck in the gold. A gold fleck in the green. Find speckles marks every stray triangle with a magenta dot so you can check them before you clean them up.

// What it does

Scans your paint for small same-colour islands and stray single triangles — a fleck of the wrong colour where its neighbours all disagree. Each one gets a magenta dot at its centre, plus a magenta overlay up close. A spinner shows while it scans. Nothing is repainted yet — this step only flags, so you can look before you commit.

// When to use it
  • After any large brush stroke or Magic Fill pass — quick QA before export.
  • After Plane paint or Direction paint, where bulk operations sometimes flip a single odd-normal triangle to the wrong colour.
  • Before exporting a 3MF — a stray fleck slices as the wrong filament, not what you intended.
// How to use it
  1. Mark an area first (optional) to limit the scan to one region — otherwise it scans the whole model.
  2. Check tab → Find speckles. A spinner runs, then magenta dots land on every stray triangle.
  3. Zoom in and check the dots. Happy? Clean speckles repaints each one to the colour around it — see Clean speckles.
// Tips
  • Mark an area first to narrow the scan. On a busy model it's quicker to check one region at a time than the whole mesh at once.
  • Max speck size sets how big a same-colour island can be before it's left alone (default 10 faces). Raise it to catch larger blobs; drop it to flag only the tiniest flecks.
  • For bare unpainted holes — not a wrong colour, just nothing painted — use Fill bare gaps instead.

Try find speckles on the demo robot.

Open the painter and have a play.

Open the painter →